Play By Podcast
Play By Podcast is a bi-weekly actual play podcast focusing on storytelling through the medium of tabletop role-playing games. Join hosts Michael, Leon, Liam, and Max every fortnight as we gather around a table full of microphones to build worlds, forge relationships, and learn just how the hell Dungeon World works, anyway.
It's not just another D&D podcast, it's Play By Podcast.
In today’s episode, we bring you the second and final entry in our exploration of the origins of our group of intrepid Wanderers with another dungeon-crawling one shot! Trapped in a strange and sinister maze beneath the earth, how will our three heroes band together and face the labyrinth’s ultimate challenge? You’ll have to tune in to find out. Payoffs and callbacks, accidentally obliterating your teammates, and a brush with death that will change everything you think you know about a certain Immolator, all straight ahead...and maybe to the left.
In today’s episode, we continue our look back at the early days of our Wandering trio, and finish the tale of the meeting of Lyra Greyfeather and Sierra Scorchskin. While exploring the Cairn the dynamic duo has managed to stir up some trouble, and unearthed one of the Interdependency’s most terrifying urban legends: the King Aberration. We dodge energy beams, execute a dynamic entry, and finally pay off all that rock throwing.
In today’s episode, as the Wanderers move toward Lockstock and prepare to face their toughest challenge yet, we look back and take stock of a time before. How did Lyra and Sierra meet? Is throwing rocks really a viable solution to trap-finding? What does a thousand bad rolls sound like in audio format? We run a dungeon-crawling one shot to find answers.
This week on Play By Podcast: The Interdependency Shuffle 14: The Cairn and the King
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
In today’s episode Degrasse returns to his old homestead with the rest of the Wanderers in tow for one last hurrah. The implications of what he finds there will stretch far beyond even the boundaries of Shard, and bring the Wanderers closer to something big. We check out some good bad dogs, charming mutants, and learn the extent of squatters rights.