Play By Podcast
Play By Podcast is a bi-weekly actual play podcast focusing on storytelling through the medium of tabletop role-playing games. Join hosts Michael, Leon, Liam, and Max every fortnight as we gather around a table full of microphones to build worlds, forge relationships, and learn just how the hell Dungeon World works, anyway.
It's not just another D&D podcast, it's Play By Podcast.
In today’s episode, it’s an action-packed show as the battle against the Deviants begins! Who comes out on top? Who ends up six feet deep? Whose life is forever changed? Listen in for the answers to these questions, and more! We get called out, leave a bird hanging, and buffalo through.
This week on Play By Podcast: The Interdependency Shuffle 18: We’ve Been in Worse Situations.
In today’s episode, the Wanderers and the rest of their Bazaar crew are just about to complete their long journey to the fortress settlement of Lockstock! But what’s this? A checkpoint? Something definitely doesn’t seem right here. We’re reunited with some familiar enemies, puzzled by our new allies, and ready to throw down with some Deviants once and for all.
In today’s episode, we bring you the second and final entry in our exploration of the origins of our group of intrepid Wanderers with another dungeon-crawling one shot! Trapped in a strange and sinister maze beneath the earth, how will our three heroes band together and face the labyrinth’s ultimate challenge? You’ll have to tune in to find out. Payoffs and callbacks, accidentally obliterating your teammates, and a brush with death that will change everything you think you know about a certain Immolator, all straight ahead...and maybe to the left.
In today’s episode, we continue our look back at the early days of our Wandering trio, and finish the tale of the meeting of Lyra Greyfeather and Sierra Scorchskin. While exploring the Cairn the dynamic duo has managed to stir up some trouble, and unearthed one of the Interdependency’s most terrifying urban legends: the King Aberration. We dodge energy beams, execute a dynamic entry, and finally pay off all that rock throwing.