As most things often do, Coleraine's arrangement with the Deviants had started as a simple one.
They'd cornered him at a dive in Sandbar. A popular spot he'd heard that a particular Salamander Warf had passed through. He intended to have words with her, and instead, that night he found himself face to face with one Bumprhy Hogart.
The former Privateer Captain and her posse of Deviants could have killed him right there. He was lucky, she had said, that his reputation as a Wanderer-killer had preceded him. If not for that their little gang would have torn him apart on sight without a second thought.
But she had come to offer him something. An out. A quick and dirty agreement. A place among the ranks of those who hated him and those like him.
"It takes a Wanderer to hunt Wanderers, Mister McDougall," she told him, "and your abilities are second only to a few. You can keeping killing, but you'll do it on my order, when I say. Is that clear?"
At the time it was clear as a crystal, but there were facets to this jewel he could never have foreseen.
In today’s episode, the Wanderers and the rest of their Bazaar crew are just about to complete their long journey to the fortress settlement of Lockstock! But what’s this? A checkpoint? Something definitely doesn’t seem right here. We’re reunited with some familiar enemies, puzzled by our new allies, and ready to throw down with some Deviants once and for all.
This week on Play By Podcast: The Interdependency Shuffle 17: A Grand Restructuring
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@liamhiggins97), and Max Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)