Bazeen’s Bazaar pulls away from the Tillfield Homestead. As it makes its way through Oxbow proper and starts out onto the open road, you settle in for what will surely be a weeks long journey to Lockstock. You have no idea what awaits you in that faraway town, or who might be moving against your party at this very moment. In the meantime, there is downtime.
Some of your companions you look forward to spending time with. Others, you’d rather avoid. For now, you go to your quarters. There, you find a small book of as-yet-unreadable poetry, collected some time ago.
Your eyes wander from the pages, out the window to the Grasslands beyond the boundary of the Miasma. The same Grasslands where once you met a very peculiar Salamander.
In today’s episode, as the Wanderers move toward Lockstock and prepare to face their toughest challenge yet, we look back and take stock of a time before. How did Lyra and Sierra meet? Is throwing rocks really a viable solution to trap-finding? What does a thousand bad rolls sound like in audio format? We run a dungeon-crawling one shot to find answers.
This week on Play By Podcast: The Interdependency Shuffle 14: The Cairn and the King
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)