In today’s episode, the Miasma comes to Shard in a very big way as the Wanderers work through a falling out within the trio. This week we’ve got portal mishaps, the last remnants of Big Boy Season, and regret as Michael realizes the scale of what he’s done. He’s very sorry, Laura.Read More
In today’s episode, the Wanderers touch down in Port o’ Plenty, the trade and commercial hub of the Interdependency and home of the Greyfeather mercantile clan. What’s there to do around our Lyra’s old stomping grounds? Experimenting with old friends, seeing a familiar face in a not-so-familiar crowd, and having a genuinely upsetting conversation with your parents, and that’s just for starters.
This week on Play By Podcast: The Interdependency Shuffle 09: The Prodigal DaughterRead More
He should never have come to this place. He hazarded to think this, to dissent, as he well knew now that his thoughts were no longer his own private purview.
There was something else in here with him now.
He had been a coward when he left home, he should have stayed a coward, not followed some frantic beacon of will out into the damned Miasma. That will had not been his own, but it had called to him just the same. Directionless as he was he followed.
Something was coming to Shard. He knew. He had seen it. Spoken with it. It had, in its own grotesque grace, bestowed something to him. Some ability the limits of which he did not yet know.
He knew he needed to warn someone. To warn her. Warn Leela. And so he summoned what power was available to him in secret.
And he reached out.
In today’s episode, we take a moment to catch our breath with some enlightening downtime in the city of Sandbar. What news awaits our Wanderer’s in the sleepy little settlement? We drink moonshine with a dog priest, learn some unwelcome truths, and take a good look at a mysterious book. Call your brother
This week on Play By Podcast: The Interdependency Shuffle 08: In the Farther’s Almanac
In today’s episode, the Privateers are closing in and the window for escape is shrinking ever faster. Caedmon Hightower joins the brawl in Asstown and the Deviants make a violent push in the Mercantile district. What’s in store this week? Fighting our ex with sarcasm, grounding a birdman, and tossing classists all over the shop.
This week on Play By Podcast: The Interdependency Shuffle 07: Send Me On My WayRead More
In today’s episode, we’ve got trouble right here in Glasstown and it’s B-I-G big. Past relationships come back to bite a particular Immolator in the ass and the clock is ticking on whether or not our intrepid trio will make it out in one piece. We burn down a head shop, get the drop on the cops, and someone’s getting shot with a crossbow bolt whether they like it or not.
This week on Play By Podcast: The Interdependency Shuffle 06: She Knows Her Very WellRead More
In today’s episode, the gang’s back together again with Hollybell Kingandcrown and Doctor Bart in tow, but a suspicious house call from a cavalier Privateer lieutenant forces them to show their hand. Additionally, the group levels up and Michael is gay and bad at math. Check out our new abilities, ill-advised honeypots, and the legal amount of “Green Onions” that we’re allowed to air.
This week on Play By Podcast: The Interdependency Shuffle 05: Hammer to FallRead More
In today’s episode, Sierra and Lyra’s investigation plants them on the wrong side of the Privateers while DeGrasse discovers that not everyone in Glasstown agrees with the Interdependency Doctrine after all. A criminal past, a not-so-friendly chat, and a brawl in the pleasure district await you within.Read More
“Hey boss, how long do you think they’re gonna take in there?”
He gave no answer, eyes transfixed on the Northern horizon. Breath shaky under his old protective mask.
“Bazeen?” the sound of his name brought him firmly back to reality.
He turned toward the Jaxx, who had been his right hand for a number of years now, taking the briefest of moments to study his features before replying “I’m sure they’re alright, Buck.”
Buck loosened the grip on his crossbow, letting it rest lazily across one shoulder. He turned toward Bazeen, incredulous “Are you alright, Bazeen?”
“Surviving. As usual.”
Buck chuckled, turning back East “You don’t like it out here, I can tell.”
“I never took to it like she did. Sierra.”
“It’s good of you to help her out, but this place isn’t for you and she should know that.”
“I owed her one.”
Buck signaled, abruptly lifting a fist “Hang on.” He sniffed the air.
“What is it?”
“Do you smell smoke, boss?”
Bazeen turned toward the campus, spying the great clocktower, the library embedded within.
In today’s episode, the Wanderers scrape, claw, and burn their way out of a bad situation and make allies out of would-be rivals on the way to a reckoning with crimes of the past. We make a million bad rolls and still come out on top, and that makes us mighty. Burning books, sound tactics, and just the worst possible rolls I’m not kidding just have a listen.
This week on Play By Podcast: The Interdependency Shuffle 03: Going to Glasstown
In today’s episode, we join our party of intrepid Wanderers as they brave the Miasma in search of relics from a bygone time, and find much more than they bargained for waiting for them. The crew also discuss the basics of adventuring in Dungeon World. Swampy wastelands, old enemies, and polytheistic dog priests abound.Read More
In today’s episode, the cast present a primer on the world, peoples, characters, and ideals inside the Interdependency of Shard; a post-post-apocalyptic fantasy that is in no way reminiscent of Fortnite: Battle Royale. Fire-bending? Shapeshifting? Whips and feathers? We’ve got all that and more.
This week on Play By Podcast: The Interdependency Shuffle 01: A HistoryRead More